| Aspect |
Historical Frontier |
Modern ‘Bullets And Bounty’ |
| Enforcement Authority |
Hired bounty hunters with loose oversight |
Player-driven agency within game mechanics |
| Primary Motivation |
Financial reward and community order |
Character progression and moral choice |
| Consequences of Failure |
Loss of reputation, legal repercussions |
Reputation decline, mission denial, narrative consequences |
| Moral Framework |
Pragmatic justice, often blurred by profit |
Player-driven ethics, with clear moral dilemmas |